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/** |
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* TableDnD plug-in for JQuery, allows you to drag and drop table rows |
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* You can set up various options to control how the system will work |
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* Copyright (c) Denis Howlett <denish@isocra.com> |
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* Licensed like jQuery, see http://docs.jquery.com/License. |
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* |
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* Configuration options: |
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* |
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* onDragStyle |
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* This is the style that is assigned to the row during drag. There are limitations to the styles that can be |
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* associated with a row (such as you can't assign a border--well you can, but it won't be |
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* displayed). (So instead consider using onDragClass.) The CSS style to apply is specified as |
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* a map (as used in the jQuery css(...) function). |
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* onDropStyle |
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* This is the style that is assigned to the row when it is dropped. As for onDragStyle, there are limitations |
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* to what you can do. Also this replaces the original style, so again consider using onDragClass which |
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* is simply added and then removed on drop. |
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* onDragClass |
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* This class is added for the duration of the drag and then removed when the row is dropped. It is more |
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* flexible than using onDragStyle since it can be inherited by the row cells and other content. The default |
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* is class is tDnD_whileDrag. So to use the default, simply customise this CSS class in your |
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* stylesheet. |
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* onDrop |
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* Pass a function that will be called when the row is dropped. The function takes 2 parameters: the table |
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* and the row that was dropped. You can work out the new order of the rows by using |
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* table.rows. |
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* onDragStart |
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* Pass a function that will be called when the user starts dragging. The function takes 2 parameters: the |
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* table and the row which the user has started to drag. |
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* onAllowDrop |
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* Pass a function that will be called as a row is over another row. If the function returns true, allow |
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* dropping on that row, otherwise not. The function takes 2 parameters: the dragged row and the row under |
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* the cursor. It returns a boolean: true allows the drop, false doesn't allow it. |
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* scrollAmount |
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* This is the number of pixels to scroll if the user moves the mouse cursor to the top or bottom of the |
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* window. The page should automatically scroll up or down as appropriate (tested in IE6, IE7, Safari, FF2, |
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* FF3 beta |
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* dragHandle |
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* This is the name of a class that you assign to one or more cells in each row that is draggable. If you |
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* specify this class, then you are responsible for setting cursor: move in the CSS and only these cells |
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* will have the drag behaviour. If you do not specify a dragHandle, then you get the old behaviour where |
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* the whole row is draggable. |
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* |
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* Other ways to control behaviour: |
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* |
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* Add class="nodrop" to any rows for which you don't want to allow dropping, and class="nodrag" to any rows |
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* that you don't want to be draggable. |
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* |
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* Inside the onDrop method you can also call $.tableDnD.serialize() this returns a string of the form |
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* <tableID>[]=<rowID1>&<tableID>[]=<rowID2> so that you can send this back to the server. The table must have |
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* an ID as must all the rows. |
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* |
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* Other methods: |
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* |
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* $("...").tableDnDUpdate() |
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* Will update all the matching tables, that is it will reapply the mousedown method to the rows (or handle cells). |
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* This is useful if you have updated the table rows using Ajax and you want to make the table draggable again. |
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* The table maintains the original configuration (so you don't have to specify it again). |
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* |
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* $("...").tableDnDSerialize() |
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* Will serialize and return the serialized string as above, but for each of the matching tables--so it can be |
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* called from anywhere and isn't dependent on the currentTable being set up correctly before calling |
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* |
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* Known problems: |
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* - Auto-scoll has some problems with IE7 (it scrolls even when it shouldn't), work-around: set scrollAmount to 0 |
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* |
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* Version 0.2: 2008-02-20 First public version |
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* Version 0.3: 2008-02-07 Added onDragStart option |
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* Made the scroll amount configurable (default is 5 as before) |
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* Version 0.4: 2008-03-15 Changed the noDrag/noDrop attributes to nodrag/nodrop classes |
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* Added onAllowDrop to control dropping |
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* Fixed a bug which meant that you couldn't set the scroll amount in both directions |
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* Added serialize method |
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* Version 0.5: 2008-05-16 Changed so that if you specify a dragHandle class it doesn't make the whole row |
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* draggable |
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* Improved the serialize method to use a default (and settable) regular expression. |
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* Added tableDnDupate() and tableDnDSerialize() to be called when you are outside the table |
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*/ |
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jQuery.tableDnD = { |
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/** Keep hold of the current table being dragged */ |
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currentTable : null, |
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/** Keep hold of the current drag object if any */ |
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dragObject: null, |
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/** The current mouse offset */ |
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mouseOffset: null, |
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/** Remember the old value of Y so that we don't do too much processing */ |
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oldY: 0, |
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|
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/** Actually build the structure */ |
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build: function(options) { |
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// Set up the defaults if any |
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|
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this.each(function() { |
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// This is bound to each matching table, set up the defaults and override with user options |
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this.tableDnDConfig = jQuery.extend({ |
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onDragStyle: null, |
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onDropStyle: null, |
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// Add in the default class for whileDragging |
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onDragClass: "tDnD_whileDrag", |
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onDrop: null, |
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onDragStart: null, |
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scrollAmount: 5, |
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serializeRegexp: /[^\-]*$/, // The regular expression to use to trim row IDs |
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serializeParamName: null, // If you want to specify another parameter name instead of the table ID |
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dragHandle: null // If you give the name of a class here, then only Cells with this class will be draggable |
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}, options || {}); |
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// Now make the rows draggable |
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jQuery.tableDnD.makeDraggable(this); |
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}); |
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|
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// Now we need to capture the mouse up and mouse move event |
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// We can use bind so that we don't interfere with other event handlers |
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jQuery(document) |
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.bind('mousemove', jQuery.tableDnD.mousemove) |
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.bind('mouseup', jQuery.tableDnD.mouseup); |
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|
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// Don't break the chain |
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return this; |
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}, |
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|
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/** This function makes all the rows on the table draggable apart from those marked as "NoDrag" */ |
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makeDraggable: function(table) { |
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var config = table.tableDnDConfig; |
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if (table.tableDnDConfig.dragHandle) { |
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// We only need to add the event to the specified cells |
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var cells = jQuery("td."+table.tableDnDConfig.dragHandle, table); |
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cells.each(function() { |
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// The cell is bound to "this" |
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jQuery(this).mousedown(function(ev) { |
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jQuery.tableDnD.dragObject = this.parentNode; |
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jQuery.tableDnD.currentTable = table; |
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jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this, ev); |
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if (config.onDragStart) { |
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// Call the onDrop method if there is one |
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config.onDragStart(table, this); |
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} |
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return false; |
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}); |
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}) |
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} else { |
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// For backwards compatibility, we add the event to the whole row |
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var rows = jQuery("tr", table); // get all the rows as a wrapped set |
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rows.each(function() { |
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// Iterate through each row, the row is bound to "this" |
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var row = jQuery(this); |
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if (! row.hasClass("nodrag")) { |
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row.mousedown(function(ev) { |
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if (ev.target.tagName == "TD") { |
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jQuery.tableDnD.dragObject = this; |
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jQuery.tableDnD.currentTable = table; |
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jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this, ev); |
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if (config.onDragStart) { |
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// Call the onDrop method if there is one |
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config.onDragStart(table, this); |
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} |
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return false; |
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} |
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}).css("cursor", "move"); // Store the tableDnD object |
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} |
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}); |
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} |
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}, |
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|
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updateTables: function() { |
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this.each(function() { |
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// this is now bound to each matching table |
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if (this.tableDnDConfig) { |
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jQuery.tableDnD.makeDraggable(this); |
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} |
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}) |
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}, |
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|
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/** Get the mouse coordinates from the event (allowing for browser differences) */ |
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mouseCoords: function(ev){ |
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if(ev.pageX || ev.pageY){ |
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return {x:ev.pageX, y:ev.pageY}; |
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} |
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return { |
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x:ev.clientX + document.body.scrollLeft - document.body.clientLeft, |
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y:ev.clientY + document.body.scrollTop - document.body.clientTop |
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}; |
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}, |
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|
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/** Given a target element and a mouse event, get the mouse offset from that element. |
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To do this we need the element's position and the mouse position */ |
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getMouseOffset: function(target, ev) { |
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ev = ev || window.event; |
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var docPos = this.getPosition(target); |
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var mousePos = this.mouseCoords(ev); |
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return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y}; |
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}, |
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|
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/** Get the position of an element by going up the DOM tree and adding up all the offsets */ |
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getPosition: function(e){ |
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var left = 0; |
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var top = 0; |
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/** Safari fix -- thanks to Luis Chato for this! */ |
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if (e.offsetHeight == 0) { |
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/** Safari 2 doesn't correctly grab the offsetTop of a table row |
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this is detailed here: |
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http://jacob.peargrove.com/blog/2006/technical/table-row-offsettop-bug-in-safari/ |
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the solution is likewise noted there, grab the offset of a table cell in the row - the firstChild. |
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note that firefox will return a text node as a first child, so designing a more thorough |
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solution may need to take that into account, for now this seems to work in firefox, safari, ie */ |
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e = e.firstChild; // a table cell |
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} |
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while (e.offsetParent){ |
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left += e.offsetLeft; |
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top += e.offsetTop; |
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e = e.offsetParent; |
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} |
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left += e.offsetLeft; |
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top += e.offsetTop; |
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return {x:left, y:top}; |
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}, |
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mousemove: function(ev) { |
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if (jQuery.tableDnD.dragObject == null) { |
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return; |
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} |
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var dragObj = jQuery(jQuery.tableDnD.dragObject); |
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var config = jQuery.tableDnD.currentTable.tableDnDConfig; |
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var mousePos = jQuery.tableDnD.mouseCoords(ev); |
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var y = mousePos.y - jQuery.tableDnD.mouseOffset.y; |
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//auto scroll the window |
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var yOffset = window.pageYOffset; |
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if (document.all) { |
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// Windows version |
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//yOffset=document.body.scrollTop; |
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if (typeof document.compatMode != 'undefined' && |
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document.compatMode != 'BackCompat') { |
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yOffset = document.documentElement.scrollTop; |
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} |
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else if (typeof document.body != 'undefined') { |
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yOffset=document.body.scrollTop; |
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} |
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|
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} |
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|
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if (mousePos.y-yOffset < config.scrollAmount) { |
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window.scrollBy(0, -config.scrollAmount); |
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} else { |
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var windowHeight = window.innerHeight ? window.innerHeight |
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: document.documentElement.clientHeight ? document.documentElement.clientHeight : document.body.clientHeight; |
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if (windowHeight-(mousePos.y-yOffset) < config.scrollAmount) { |
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window.scrollBy(0, config.scrollAmount); |
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} |
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} |
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|
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|
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if (y != jQuery.tableDnD.oldY) { |
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// work out if we're going up or down... |
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var movingDown = y > jQuery.tableDnD.oldY; |
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// update the old value |
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jQuery.tableDnD.oldY = y; |
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// update the style to show we're dragging |
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if (config.onDragClass) { |
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dragObj.addClass(config.onDragClass); |
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} else { |
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dragObj.css(config.onDragStyle); |
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} |
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// If we're over a row then move the dragged row to there so that the user sees the |
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// effect dynamically |
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var currentRow = jQuery.tableDnD.findDropTargetRow(dragObj, y); |
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if (currentRow) { |
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// TODO worry about what happens when there are multiple TBODIES |
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if (movingDown && jQuery.tableDnD.dragObject != currentRow) { |
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jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow.nextSibling); |
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} else if (! movingDown && jQuery.tableDnD.dragObject != currentRow) { |
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jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow); |
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} |
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} |
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} |
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return false; |
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}, |
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|
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/** We're only worried about the y position really, because we can only move rows up and down */ |
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findDropTargetRow: function(draggedRow, y) { |
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var rows = jQuery.tableDnD.currentTable.rows; |
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for (var i=0; i<rows.length; i++) { |
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var row = rows[i]; |
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var rowY = this.getPosition(row).y; |
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var rowHeight = parseInt(row.offsetHeight)/2; |
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if (row.offsetHeight == 0) { |
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rowY = this.getPosition(row.firstChild).y; |
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rowHeight = parseInt(row.firstChild.offsetHeight)/2; |
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} |
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// Because we always have to insert before, we need to offset the height a bit |
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if ((y > rowY - rowHeight) && (y < (rowY + rowHeight))) { |
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// that's the row we're over |
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// If it's the same as the current row, ignore it |
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if (row == draggedRow) {return null;} |
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var config = jQuery.tableDnD.currentTable.tableDnDConfig; |
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if (config.onAllowDrop) { |
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if (config.onAllowDrop(draggedRow, row)) { |
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return row; |
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} else { |
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return null; |
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} |
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} else { |
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// If a row has nodrop class, then don't allow dropping (inspired by John Tarr and Famic) |
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var nodrop = jQuery(row).hasClass("nodrop"); |
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if (! nodrop) { |
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return row; |
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} else { |
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return null; |
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} |
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} |
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return row; |
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} |
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} |
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return null; |
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}, |
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|
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mouseup: function(e) { |
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if (jQuery.tableDnD.currentTable && jQuery.tableDnD.dragObject) { |
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var droppedRow = jQuery.tableDnD.dragObject; |
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var config = jQuery.tableDnD.currentTable.tableDnDConfig; |
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// If we have a dragObject, then we need to release it, |
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// The row will already have been moved to the right place so we just reset stuff |
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if (config.onDragClass) { |
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jQuery(droppedRow).removeClass(config.onDragClass); |
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} else { |
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jQuery(droppedRow).css(config.onDropStyle); |
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} |
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jQuery.tableDnD.dragObject = null; |
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if (config.onDrop) { |
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// Call the onDrop method if there is one |
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config.onDrop(jQuery.tableDnD.currentTable, droppedRow); |
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} |
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jQuery.tableDnD.currentTable = null; // let go of the table too |
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} |
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}, |
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serialize: function() { |
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if (jQuery.tableDnD.currentTable) { |
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return jQuery.tableDnD.serializeTable(jQuery.tableDnD.currentTable); |
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} else { |
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return "Error: No Table id set, you need to set an id on your table and every row"; |
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} |
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}, |
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|
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serializeTable: function(table) { |
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var result = ""; |
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var tableId = table.id; |
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var rows = table.rows; |
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for (var i=0; i<rows.length; i++) { |
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if (result.length > 0) result += "&"; |
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var rowId = rows[i].id; |
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if (rowId && rowId && table.tableDnDConfig && table.tableDnDConfig.serializeRegexp) { |
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rowId = rowId.match(table.tableDnDConfig.serializeRegexp)[0]; |
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} |
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|
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result += tableId + '[]=' + rowId; |
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} |
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return result; |
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}, |
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|
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serializeTables: function() { |
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var result = ""; |
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this.each(function() { |
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// this is now bound to each matching table |
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result += jQuery.tableDnD.serializeTable(this); |
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}); |
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return result; |
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} |
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|
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} |
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|
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jQuery.fn.extend( |
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{ |
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tableDnD : jQuery.tableDnD.build, |
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tableDnDUpdate : jQuery.tableDnD.updateTables, |
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tableDnDSerialize: jQuery.tableDnD.serializeTables |
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} |
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); |
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- |